Need to verify that though. + as a bonus this things. Didn't notice the automation wires could actually melt. someone was using sr gates in their automation of bunker doors and they were still having problems. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. Input 1 will be straight from the filter. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. I am considering just spamming a line of them instead of bunker doors for my surface base area. Power: how much power the building requires or produces. By imPyre. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when meteors. The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. The double doors seem to actually delete regolith at a substantial rate. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. This is how long the mechanized doors will remain closed. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. Learn how to obtain or transform a specific material. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 65 votes, 31 comments. It stays on, and everything starts working. You also need a row of mesh tiles above the solar panels to catch the hot. And if it had melted the wires under would have melted too. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Bunker doors, robo miners, regolith removal, space scanners, telescope. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Oxygen Not Included. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. However, the Tungsten should do the trick, as suggested by another Redditor. This requires that I cool the robominers. This is the biggest issue. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. e. chernobyl moments). Coins. Building can be used by duplicants to transform elements, produce power or perform new tasks. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. They deliver the material, but then don't build the wire. Steel: 500 Kg. But now with Spaced Out dlc there is no such device no more. Find relations between elements, information and attributes. 2 closely timed direct hits can melt even steel wires in the bunker doors. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. Posted February 14, 2019. My biggest suggestion is to keep the wire out of the doors except for the 1 tile that has to be connected, if possible make that 1 wire tile out of narobium. I had continuous bunker doors in my last base. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The not gate turns it into a red signal and the bunker doors close. Rocket & Gantry automation is quite straight forward now. Automation Design 101: Designing Logic Systems for Automation. Hi. Explore all the Oni element, building, plant, seed, critter, egg and food. Last video I got done before holidays, next video will be monday. By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. Because of that, keeping it protected is trivial. I built some safety mechanisms into my system to make. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. The best (based on personal opinion) method is probably the door munchers. After a few seconds (160s) the doors will open and drop the regolith down. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included [Oxygen Not Included] - General Discussion. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. An Or gate can literally be replicated by stretching your automation wire to the two signals. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. Hi. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. #2. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. My bunker doors for regolith collection are 3 tiles from the red zone. Logic gates cost a uniform 25 kg of Refined Metal . Does anyone know how to prevent that without a water clock or similar over engineering. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. Login Store. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. Your done. I have them running "inside" the doors, using lead. 1. Heat: how much heat the building produces or absorbs. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Take 50 pipes in a loop with a bridge. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. But now with Spaced Out dlc there is no such device no more. 1. Red - no meteors. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. Send a green signal to the port (to make viewing the problem easier), then save and reload. But now with Spaced Out dlc there is no such device no more. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). Thanks. I’m a simple man. < > Showing 1-2 of 2 comments . r/Oxygennotincluded. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. Meteor Shower is a regular event that happens in the Space Biome. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I almost died multiple times to this before I realized what was happening. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Personally, I use a much simpler solution. Oxygen Not Included. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. 2. ignore the not gate on the upper right, that goes to something else. rocket destroying bunker doors on reentry. If you use automation you can puff gas and waste almost nothing. But now with Spaced Out dlc there is no such device no more. It will stop pretty much all meteors while still giving you a 30-50% sky access. But now with Spaced Out dlc there is no such device no more. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. You want to have 1 vacuumtile under bunker to avoid mech damage. These doors are not connected to any power grid, only to an automation grid. Automation is an important part of almost any base in Oxygen not Included. Buildings Info. But now with Spaced Out dlc there is no such device no more. You need to control open and close via automation. So offscreen automation behaviour seems ill defined when using buffer and filter gates. It produces, power , petroleum and meat while also getting rid of excess CO2. 2s filter - exactly the same as E, but with a 4s delay set by D. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. , Not gate, atmo pressure > 0, oxygen sensor). If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. Not a fan of regolith crushers. The output port indicates the rocket is ready to launch, and the input port tells it to. I did not test if it's a square area or a circular one. I've used this type of setup multiple times without issue before, and I do use multiple. 1. Bunker door cost 120W and need 38. G. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Presenting - The Power Farm. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Nope. The Peace Season output is used to open the bunker doors, yes. With proper automation i never had my robo miners get heated by regolith when put at the. My dupes have lasted almost 300 cycles and are ready to go to space. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. My dupes have lasted almost 300 cycles and are ready to go to space. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. But from time to time it seems like the wiring that goes through the bunker doors connecting. Building can be used by duplicants to transform elements, produce power or perform new tasks. Do I need to use a stronger refined metal?. Find relations between elements, information and attributes. You then just have a timer that. But now with Spaced Out dlc there is no such device no more. For example if rocket travel time is 27. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. My bunker doors definitely open in time for the rocket to leave and to arrive. I propose a door for specifically going up and down that can have a pole or ladder built into the center of it. Big thanks for LT. The simplest and most useful automation wire use is connecting your generators to a smart battery. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. #4. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. Should be enough for rocketry, I think. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. That will avoid unnecessary issues. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. I pointed out the flaw in this reasoning earlier -. Power saving bunker door automation. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. Heat: how much heat the building produces or absorbs. In my experience, deconstructing the bunker. Therefore, you need to reverse this signal for the door via a not gate. Most of the time it will work just fine, take off and landing. Nope. Red - no meteors. This is my bunker door automation, it seems to work fine for over 1000 cycles. Oxygen Not Included. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. For symetry, I say make it a 1x3 block that only opens a 1x1 space. I’m a simple man. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. When it's inactive the bunker doors close and the gantry extends. top of page. Oxygen Not Included. But now with Spaced Out dlc there is no such device no more. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. Opening doors on time, for returning rockets, during meteor showers, does not work. The door will open and the fog will clearLemesplain • 2 yr. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. (But you can get by without it. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. This section lists all. Hi there,. © Valve Corporation. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. And automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Hello all, I'm using a basic door pump setup with a steam generator to generate power. I've used this type of setup multiple times without issue before, and I do use multiple. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. Oxygen Not Included [Oxygen Not Included] - General Discussion. The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to. - I like doors. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. Set up a bank of jumbo batteries to store power for when the bunker doors operate. My space sensors are detecting meteor showers, and closing my bunker doors just fine. You set up two lines of. Create your station with a regolith protection (glass roof + automining). 2 - there are two conditions where I want to activate the bus. the miner clears exactly 4 tiles left and right, which is one bunker door. Oxygen Not Included. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. ). The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. Now I'm looking for permanent solution of my new space problems. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Use the automation output of the command module itself. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. A Sweepy will pick up any item, bottled liquids, and mop any liquids. . The input goes directly to the bunker doors since they take the longest to open (if unpowered). Hi. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. I hadn't noticed that. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. So, meteor strikes are fun. . Oxygen Not Included > General Discussions > Topic Details. This is the most basic automaton for rocket i know. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Otherwise, you don't build any bunker doors and don't need that kind of automation. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Can anyone tell me what to do to? I'm a bit lost with the automation still. Thanks. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. When the signal is active, the bunker doors open and the gantry retracts. Explore all the Oni element, building, plant, seed, critter, egg. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. Hi. Light and Decor can pass through Pneumatic. Like Bunker Tiles , it does not take any damage from meteors, so it can be used to protect the surface against Meteor Showers using a Meteor Scanner . 2. Help with comprehending buffer and filter gates. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 2) green open and red close. But now with Spaced Out dlc there is no such device no more. Hook it up to a not gate then the shutoff. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. [Oxygen Not Included] - General Discussion. Category: classification of the building. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Power: how much power the building requires or produces. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. r/Oxygennotincluded. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I'm having an issue with the wiring for my bunker doors. Category: classification of the building. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. Gate 3 - yet another Filter Gate (42 seconds). Not too thrilled by that. The biggest issue is that the steam engine will not accept steam if it is entombed. Sports. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. The Mechanized Airlock requires Power to open and close at the faster rate. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. Power: how much power the building requires or produces. may be this is а returned old issue where bunker doors would open and close more slowly if off the screen. You do lose the regolith of anything that falls into doors. But now with Spaced Out dlc there is no such device no more. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. We only use automation wiring when needed. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. r/Oxygennotincluded. 2 - there are two conditions where I want to activate the bus. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. The best (based on personal opinion) method is probably the door munchers. Archived post. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. Storage Capacity: how much weight can be stored inside the building. When you first start on space you have to deal with Telescopes and the game instantly gets. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. They deliver the material, but then don't build the wire. But from time to time it seems like the wiring that goes through the bunker doors connecting. That's exactly what bunker doors are for. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. This is used, for example, in liquid and gas "crushers". On return, my bunker doors were broken. 3. But now with Spaced Out dlc there is no such device no more. Find relations between elements, information and attributes. Im later replacing telescope with a rocket, so manual is best. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. Size: width and height, in tile. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. r/Oxygennotincluded. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Automation not gate from the scanner to the bunker doors to close them when there's a shower. It also persists with my mods disabled. There are 2 automation ports on the command capsule. place the telescope on insulated tiles and it wont overheat. Explore all the Oni element, building, plant, seed, critter, egg. Now what i don't know how to fix is bunker doors overheating. Decor: affects a Duplicant's Stress and their opinion of their surroundings. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Is the automation for bunker door to open when rockets arrived already. Meteors damage any building they pass through until they hit a solid tile. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. But now with Spaced Out dlc there is no such device no more. Join. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. so this schema transclates 01010101. The lullaby effect sticks around even if the incubator is turned off after the lullaby. Battle-tested for 500 cycles. When the bunker door automation signal kicks in it disconnects the battery from the power supply. Built couple of scanners and telescope protected by bunker doors. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. I've used this type of setup multiple times without issue before, and I do use multiple. One solution could be to build your rockets on top of your bunker doors. Today I launch my first rocket to acquire some space research. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. while bunker doors take 38 seconds to fully open. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). It was last updated for EX1-452481. Hi. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. Just leave about 40 seconds to close the doors in time (I think). I'm not sure what causes it. a) rocket leaves. Did some some liquid oxygen refueling automation based on RS-trigger counter schema. That way either retracting or expanding, second gantry. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. Category: classification of the building. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. If scanners have 0% scanning quality then it will detect rocket in 1s to 200s range, before it lands. It actually triggers at the same time as the rocket begins to land. I wait 20 seconds until they are half closed. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. 0 coins. I use automation to open and close the bunker doors during the rocket launch. Automation has been foreign to me for the most part. but you have to dig out any regolith above and sweep it before open bunker doors above. 2. Explore all the Oni element, building, plant, seed, critter, egg. I think in general, filter and buffer.